The cinematic equivalent of a workplace training video, Unfriended forces viewers to stare at one character’s screen interface, complete with Skype notifications and a moving mouse. Exhilarating stuff, eh?
At a budget of $1 million (spent on what, champagne and caviar craft services?) the 16-day production schedule drew a big box office gross — but we’d mostly sooner ctrl-alt-delete it from memory.
The tale unfurls via, er…laptop POV…that of bland high schooler Blaire (played by ex-pageant queen, Shelley Hennig) and concerns the bullying and subsequent online shaming of one Laura Barns, who then commits suicide. On the one-year anniversary of Barns’ death, her friends yak over Skype.
The group notices an uninvited user, billie227, and thereafter, that lewd photos of them are being updated to their Facebook pages (this was back when this young demographic actually used the social media site — they’ve since left it in droves. Still, kudos to Blumhouse/Bazelevs co-producers for using actual websites rather than made-up ones…hence we get actual Google searches. Yay).
The new chatter is an anonymous intruder who claims to be Laura Barns’ restless spirit. He/she forces the other kids to play a game, Never Have I Ever, wherein they incriminate one another. This is similar to Panic Button, a British reality TV- and social media-based horror where the tormenter gets victims to turn on one another.
One backstabbing Never Have I Ever revelation would’ve packed more of a dramatic punch than a series of them, especially when none of the characters is in any way developed. Yes, characters are seldom developed in horror films…but for a flick that is exclusively based on conversation, that’s no excuse here.
And as you can see from the screen shot above….a whole movie of this? In small doses, perhaps, a short film, most definitely…but the Brady Bunch / Hollywood Squares visual set-up begins to wear thin pretty quick.
As aficionados of weird horror movie weapons (see our book, Death by Umbrella) Unfriended features one pretty neat demise we shan’t spoil here, as well as 1-2 genuine scares. That’s not really enough to justify Unfriended: Game Night, its sequel.
So, is it better to deftly execute something that’s been done to death, or to break new creative ground and mostly fail? See for yourself.
**1/2 (out of 5)